Sunday, September 12, 2010

I Live!


Boy, it sure is nice to come back from PAX and take a much-needed rest. Or so I assume, since I for one had to immediately dive into a 45-hour work week. I'd like to say I've now made it to the weekend and can finally get started on all the follow-ups I wanted to do. But the truth is that I'm writing this on my lunch break, because my one day off was yesterday. That day was spent getting some much-needed extra rest, catching up on a boatload of household chores & errands, participating in an experimental game of Dawn of Worlds (more on that in another post) and determinedly attempting to improve the playtest cards for Court d'Capitate (or deCapitate, or duCapitate; I'm try to make a final decision there too).

That last item wound up being my main playtest/demo focus for PAX- I spent half a day trying to figure out how I could import info from a google spreadsheet into a card template automatically, then threw up my hands and put the whole thing together manually. $5.50 at Target got me 25 sheets of 2x5 perforated business card paper, enough to print 3 complete 80-card sets (and for you to print a copy now and have enough left for the eventual stage 2 tests, where I add cards for Events and your own secret identities). There are a few quick changes I want to make to their format to help make the mechanics clearer, and a bunch of little playtest tweaks I keep stopping to add in, but I HEREBY SWEAR that I ON THIS VERY NIGHT (Edit: Yeahhowaboutno, I wound up spending the better part of three hours walking home after missing the last bus and have another early-morning shift, we're pushing this deadline back 24 hours) I will:

A-Somehow make the time to meet my self-imposed perfectionist standards,

OR

B-Deal with it, i.e. recognize that the cards are fully functional and format's all placeholder anyway, and release them along with a bare-bones version of the revised rules.

PAX was fantastic, by the way. I met a bunch of great people, ran alot of productive playtests (i.e. the type where you run into a buttload of things to improve on but the core game proves itself as solid), got to play a bunch of interesting hobby games with mechanics I'd been wanting to check out. . .I'd love to talk more about it, but I need to actually follow up with all those people first :P.

For now, I'll just say that the two best games I discovered at PAX were both tabletop games- Ascension and the Marvel Superhero Squad TCG. Both are simple card games (to the point where many cards only have a name, 1-2 numbers and a type symbol) that take a core element of the formula and twist it around in brilliant, elegant ways that make them truly fun to pick up and play. Check them out!

Read all

Thursday, September 2, 2010

PAX Tabletop Playtests


Here's the games I intend to run playtests/demonstrations for: Court d'Capitate, Mass Effect RPG, and Trigger Discipline. Rules-lite Divers games will also be a possibility, depending on what people tell me.

If you're at PAX and you're interested in participating, e-mail me! Also feel free to contact me if you're just interested in meeting in person; I'm always willing to help out with things like campaign ideas and so on.

Read all