It may be inaccurate to call the 7th Circle a D&D Variant and/or a campaign setting, but that will do for now. The project takes its name from the benevolent transuniversal organization which the PCs work for. You play as a member of an interloper team- professional adventurers who can come from almost any sort of setting or genre, and have had the opportunity to train (and equip) themselves in any other. Cyberpunk, bronze age sword & sorcery, lovecraftian horror- all of these are perfectly acceptable backgrounds to base a character around. An interloper team's greatest asset is the diverse array of experiences and abilities to be found in its members.
The concept for the setting was designed hand-in-hand with concept for the rules, which are intended for more experienced players. The short description is d20 Modern/D&D gestalt. A longer version is that at each level you choose a d20 modern class and a D&D class, then take the best from both (including all class features, so long as they are not identical.) The end result is a system with impressive flexibility; you can actually start with a detailed fluff concept and then still work within those lines to produce a statistically optimized character. If you have no background experience with d20 modern and/or the gestalt variant, that's perfectly acceptable; a decent amount of experience with D&D is enough to make the learning curve quite gentle. I'll be offering more info on character creation and details of the setting in the days to come.
Saturday, July 28, 2007
The 7th Circle: Outline
Labels: 7th Circle
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