Thursday, September 6, 2007

7th Circle: Potential Iconics #1

Here are 5 potential iconic characters for the 7th Circle game- the equivalent of D&D iconics such as Redgar and Lidda, characters used in examples and anecdotes.

John Hallidae
World: Wild West equivalent of the Urban Arcana campaign setting.
Crunch: LG Elven Ranger/\Tough Hero\Gunslinger\Frontier Marshal
Supplements: d20 Past, Oriental Adventures

Special Bonus: Quick-Draw Attack (Uses the Iaujitsu Focus skill from Oriental Adventures, but with one-handed firearms instead of swords) and Lay Down the Law (Can Smite Chaos in the same manner as the Smite Evil ability of a paladin of his level).
Background/Personality: John's father was a half-elf veteran of the Mexican-American and Civil Wars, who came west with his wife and worked as the sheriff of a fierce frontier town for over a century. John wanted nothing more than a steady job as a ranch hand, but when his father was killed in a shootout with a troll bandit known as Ike Rothide, he felt obligated to take his father's place as lawman. In the eighty years that have followed, he has com
e to understand the reverence his father held for the law. Now that his home has become increasingly civilized, he welcomes the chance to more good elsewhere.
Abilities: John is a crack shot with two pistols (Two-weapon fighting combat style, Gunslinger), but is also experienced when it comes to
nonviolent methods of conflict resolution (Field Marshal, Law Enforcement occupation). He is regarded by many as one of the toughest elves they've ever met (Tough Hero), a quality he usually credits to his human grandmother.

Takano Reeves

World: Modern-day gothic urban arcana.
Crunch: LN Human Warlock/\Dedicated Hero\Arcane Arranger
Supplements: Complete Arcane
Special Bonus: +2 save DC against chaotic outsiders and evil outsiders (Stacks against CE
outsiders).
Background/Personality: Since the age of six, Takano has been a loyal earthly agent of Hell- or at least, one of its factions. Specifically, he served the devils in his world's equivalent of the Blood War- not an endless conflict, but a revolution by Lucifer and his demons that was only a few centuries old and fast coming to a close with the devils on the losing side. While the demons sought only to pursue their own sadistic inclinations,
Takano's faction still sought to follow their assigned role in the grand cosmology, testing and strengthening humanity through trials instead of seeking to do them ill. At any rate, to make a long and complicated story short Takano's masters lost the war. In the warlock's own words, there's nothing left for him back home, only a life of revenge he'd rather not get sucked into.
Abilities: In addition to the formidable eldritch power he channels (Warlock) Mr. Reeves has a knack for dealing with supernatural communites- occult undergrounds and the like (Empathy talent, Arcane Arranger). In addition. he has an uncanny ability to sense troub
le long before it arrives (Intuition talent tree).

Sir John Anton
idus Cadderly
World: Victorian-Era Mild Supernatural
Crunch: Male Kalashtar Cleric/Psion/Elocator/\Fast Hero\Acolyte(Cleric)

Supplements: Eberron Campaign Setting, Expanded Psionics Handbook.
Special Bonus: Slippery Mind, can simultaneousl
y cast spell an manifest power as metamagic feat (+2 spell level)
Background/Personality: A decade ago the man Sir John once was was attempting to conduct a séance together with other members of a gentleman's club dedicated to researching the occult. Rather than contacting the spirits of the deceased, they found themselves being plunged into the dream-world of Kadaath, where a group of benevolent spiritual entities had cried for aid. In the end Anton and his fellows decided to merge with a few of the dream-entities in order to defend them from the approaching Quorian horrors, resulting in beings who were the fusion of man and dream-entity.
Abilities: Anton was a young man with great psychic potential, while the quorian he merged w
ith was a high priest of their kind. As such, even in the material realm the being resulting from their fusion possesses great reserves of both psionic and divine power (cleric and psion). The sight of him striding forwards through empty air with grim purpose is a frightening image indeed, especially when one of these steps can somehow bypass normal space and take him right to your side (Elocator).

Emily Ad
ams
World: Modern Day Paranormal Conspiracy
Crunch: NG Halfling Scout/\Smart Hero\Spec Ops
Supplements: Complete Adventurer, Urban Arcana Web Enhancement
Special Bonus: Reduced price increase for future-era equipment, cover bonus to AC increases by 2
Background/Personality: Emily was a trained government
operative, similar to the FBI agents of our world but with a more militaristic bent. Her career experienced an abrupt shift in direction when she not only witnessed but prevented an alien abduction. An agent that just wanted to do her job now found herself in the center of a mess of cloak-and-dagger politics. Life as an interloper agent has proven a welcome alternative.
Abilities: Though smaller than many of her compatriots, Emily has a knack for quickly navigating hostile terrain while remaining undetected (Scout, Spec Op) and is an expert in the field of demolitions and sabotage (Spec Ops, Smart Hero). In combat she tends to use her old pistol but is quite proficient with a sword as well; in either case she uses sound tactics, keeping behind cover and lashing out when her opponent's guard is down (Scout, Tactics talent tree).

Dawn Kedrickson
World: Dystopian Cyberpunk
Crunch: CG Human Rogue/Reaping Mauler/\Tough Hero\Thrasher
Supplements: Complete Warrior, Complete Scoundrel
Special Bonus: Cybernetic arm gives +2 strength and functions like brass knuckles, as well as being enchantable like any normal weapon.
Background/Personality: Although highly disillusioned and cynical, Dawn has an altruistic streak she can't seem to keep under control; it compels her to stand up for the underdog and, in her opinion, is much more trouble than it's worth. IN her homeworld she was an excellent arena fighter and did a more than a little detective work when money was tight, but neither occupation ever appealed to her as anything more than a way of making ends meet.
Abilities: Dawn is a surprisingly tenacious close-range combatant, able to take a hell of a beating (Tough hero and Thrasher) and give as good as she gets with an arsenal of dirty fighting moves (Improved Feint combined with Sneak Attack, Ambush feats and Knockout Punch). Though she tends to sell herself short, Dawn is also talented in the areas of infiltration, hacking and thievery (Rogue levels, Investigative occupation).

As always, your opinion would be highly appreciated. Which characters do you find interesting?

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