Happy new year! And so, the other project is revealed: I've finally given the rules document for Trigger Discipline a complete update. I'll be adding more explanatory examples and optional extra rules, but what's there is enough to run your own tongue-in-cheek anime action game (this version of the rules takes the open approach rather than treating non-Mecha games as a variant).
Also, I'm planning to run an online playtest game of my own. The big question is what sort of premise to use- I've got alot of mecha concepts on the back burner, but I'm also intrigued by the idea of crossing Harry Potter with the School Fighting genre. . .
Thursday, January 1, 2009
Trigger Discipline: Beta Rules
Labels: Game Design, Ready-to-play, Trigger Discipline
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2 comments:
Tessss, Trigger Discipline~
The one game of Trigger Discipline I played in had to be one of the most fun and most characterful games I have ever played in.
How beautiful that it's gotten an update~
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