First, just a heads-up: this delay between updates is going to get a little longer before it gets shorter. I've been hunkering down to focus on college work and finals are coming up here. Second, another item from the "I should probably mention this" pile. . .
Trigger Discipline's initial playtest rules are complete. In fact, they've been complete for a few weeks now, I'm about to start updating them to include all the overall elements of the gameplay structure. I've neglected to mention this mostly because I already mentioned this on /tg/ and as as far as I know the extent of people following this game either learned about it through /tg/ or were given the link to this very document and then followed the link to the Chance Deck post at the end. (For you people: The name's an unrelated phrase that wound up being the working name. I'm keeping it because that's the name the existing audience expects, it's memorable and I haven't thought of anything better.)
So yeah. If you were following this game and had no idea these rules were up, sorry- I thought you'd heard.