Using Mutants & Masterminds to run a game set in the world of FF7 is fairly simple; you just limit the powers people can select, making them available in several different ways.
All characters can buy ranks in the following powers:
-Deflect
-Device
-Leaping (max ranks=1/5 PL, rounding up)
-Luck Control
-Materia
-Protection [Cannot include the Impervious extra]
-Shield
-Strike
-Super Movement [Sure-Footed, Wall Crawling, Wall Run] (Wall Run is from Super Speed and must be taken before Wall Crawling)
-Super Strength (max ranks=1/5 PL, rounding up)
-Trip
Personal Devices can have the following powers:
-Blast
-Deflect
-Shield
-Strike
Non-personal devices should generally be adapted from the Equipment section rather than being custom-made.
Materia (see next post for full details) can be created using one of the following powers:
-Adaption
-Blast
-Concealment
-Confuse
-Corrosion
-Dazzle
-Element Control
-Emotion Control
-Enhanced Ability
-Fatigue
-Healing [Cannot include the Resurrection extra]
-Mimic
-Nauseate
-Snare
-Stun
-Summon
Wednesday, November 25, 2009
Mutants & Masterminds: Final Fantasy 7 Rules
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