I wound up with an great team for the 2011 Global Game Jam; you can enjoy fruits of our labors here. For now I'll just repost the description I wrote there, lest this post blossom into a constant string of terrible puns.
The game is a hotseat 2-player game with three factions: The organic apple farmer, the genetically modified apple farmer and the viral blackberries. It's designed so that play the game entirely by clicking on map tiles to perform context-sensitive actions.
-Each tile has numbers showing the rounds left until the lease expires (on the left) and the crop yields a profit (on the right). When the lease is down to 0, you’ll get the option to renew it.
-An apple crop on a tile with Fertility 10 makes 100% of the maximum profit ($20). On a tile with Fertility 5, the profit would be 50% of the maximum ($10).
-It costs $8 to lease a tile for 10 turns, $5 to clear plants from a tile you own, and $5 to plant a crop. Organic crops take 5 rounds to yield a profit; GMO crops only need 4.
-On the other hand, GMO crops deplete the soil twice as quickly. They also can’t be planted next to any non-GMO plant, not even diagonally. Better plan accordingly...
-Beware blackberries! They’re a bigger problem for the GMO farmer (since he can’t plant crops next to them), but if you let them grow out of control both sides will regret it.
-Harvesting a crop depletes that tile’s Fertility. Rain improves the Fertility of any empty tile by 1. Blackberries only grow after rainfall. . .at first.
-If an Organic crop is immediately downwind of a GMO crop, cross-pollination occurs; the Organic crop is replaced with a fresh GMO crop, under the Organic player’s control.
-Cross-pollination never happens diagonally. GMO crops behave the same no matter who owns them, so an Organic farmer might want to clear his GMO crop before it infects its neighbors.
Thursday, February 3, 2011
Apple Farmer 3000!
Labels: AF3K, Global Game Jam, Ready-to-play, Video Game Design
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