Here is an alpha list of the d20 Rethought skills for the Elysium Nebula campaign setting. The majority of these skills would be reused in roughly the same fashion for a d20 Rethought writeup of different setting.
Active
-Acrobatics
-Alertness
-Endurance
-Stealth
-Vehicle Group
--[Hover]
--[Personal]
--[Ship Crew]
--[Spacecraft]
--[Surface]
Combat
-Grapple
-Reflexes
-Takedown
-Weapon Group
--[Assault]
--[Long Arms]
--[Melee]
--[Melee]
--[Unarmed]
Eldritch
-Ley Lines
--[Entropy]
--[Force]
--[Growth]
--[Heat]
--[Machine]
--[Matter]
--[Mind]
--[Space]
--[Sense]
--[Void]
Social
-Deception
-Manipulation
-Perception
-Presence
-Therapy
Technical
-Computers
-Cultures
--[ICHA]
--[URE]
--[Fringe Humans]
--[Drow]
--[Duruki]
--etc.
-Investigation
-Mechanics
--[Computers]
--[Eldritch Devices]
--[Robots]
--[Technical Devices]
--[Vehicles]
--[Weapons]
-Sciences
--[Astronomy]
--[Biology]
--[Forensics]
--[Linguistics]
--[Medicine]
--etc.
-Survival
-Tradecraft
--[Starship Engineer]
--[Gambler]
--[Construction Worker]
--[Musician]
--etc.
-Treat Injury
Monday, June 30, 2008
EN Rethought: Skill List
Labels: d20 Rethought, Elysium Nebula, Game Design
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